

Subnautica: Below Zero may have a smaller world than its predecessor, though it feels more meticulously designed and hand-crafted than the previous game, which many players initially thought was either procedurally or randomly generated.


Still, it's always a shame when a game feels smaller than its predecessor. Like in the original, the map can't just be judged by its horizontal length, as players will be delving into the ocean's depths later in the game. A small open world isn't inherently a bad thing, though most players will have a moment of disappointment when they realize they've reached every corner of the map. 9 Didn't Love: Smaller World Than The Originalĭespite the addition of arctic biomes, Below Zero's game world feels noticeably smaller than the original's. The biomes aren't as detailed as Below Zero's underwater sections, though they provide a nice change of pace and give the game an extra dimension. The original Subnautica did have a couple of above-water islands, though they only featured in a minuscule amount of the game's overall runtime. Below Zero's arctic biomes, however, make up a significant portion of the game's runtime, and feature heavily in the main story. 10 Loved: Arctic BiomesĪs mentioned before, artic biomes are the most significant new feature in Subnautica: Below Zero. For anyone who is still on the fence as to whether or not to take the plunge and buy the game, here are things that we loved about Below Zero and things that we didn't. Subnautica: Below Zero keeps its core gameplay very similar to its predecessor, though it does introduce a few significant changes, in particular the new arctic biomes. RELATED: 5 Things We Loved About Returnal (& 5 Things We Don’t)
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The game has been warmly received by fans and critics, exemplified by its 84 Metacritic on Xbox Series X. Although Below Zero is receiving predominantly positive reviews, there is a growing number of people believing that the game falls short of its predecessor's quality.
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P> Subnautica: Below Zero received its full release on May 14, 2021, following a successful stay in early access.
